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Bantu

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CAD$ 0.00
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  • Description
    This is the earliest known racing game that does not use dice for the engine, or even contain any elements of luck (according to Parlett and others). A 2nd edition was never published. It was reviewed by Phil Orbanes in Games and Puzzles Magazine #68 under the heading of 'Great Games that Never Made It.' It has been modified slightly and released as a kit by Paul Jefferies, who renamed it Sack to fit his newly applied theme. The kit costs $10 (which includes postage and packing) - black and white photocopy of board and color counters to be pasted up - and it is obtainable from Paul at 441 Niagara Road, Oconomowoc, WI 53066. I have not seen this remake and can't say anything as to its quality. In addition to Games and Puzzles #68 (reprinted in Games International #4) and Parlett's The Oxford History of Board Games, Bantu has recently been discussed in Abstract Games Magazine.The game is a racing game. The track is circular, with four lanes, with some interaction and crossing over between lanes. Each player (2-4) has four pieces numbered 1-4. This number indicates the distance the piece may move per turn, and where it may be entered onto the board (the fastest piece must travel the full distance, but each successively slower piece travels one fourth less distance than its predecessor, so that the '1' piece travels only one quarter of the board). Pieces of any ownership connected radially add their values together to each pieces movement potential. (So a 1-4-3 connection would allow one of the pieces to move away at a speed of 8.) First to bear all pieces off wins. Blocking and knocking other pieces off the board is part of the game, as it is with most basic race games. - BoardGameGeek
  • Details
    Ages: 8 and up
    Designer: (Uncredited)
    Players: 2 to 4
    PrimaryName: Bantu
    Product Title: Bantu
    Time: 30 minutes
    Year: 1955
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