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Elements (1)

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CAD$ 0.00
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  • Description
    'The four ancient classes of earth, air, fire, and water combine with the discoveries of modern science to create: elements.'Basically a deck of 120 cards divided into 4 suits (earth, air, fire, and water), 28 cards per suit, plus 8 special 'aspect' cards (Adam, Eve, Dragon, Phoenix, Unicorn, Leviathan, Philosopher's Stone, and Abyss). Cards are valued 1 to 7 and each is named with a modern element (hydrogen, helium, lithium, and so on). Cards also have directional arrows (N, S, E, W, etc.) that are used in some games.Rules included for 7 different games, each an original variant of traditional types of card games:Gnosis: Be the first alchemist to attain the knowledge of how to transmute lead to gold. Somewhat like multi-player solitaire with a 'take-that' element.Directional Dervish: Capture the most cards. Reminiscent of dominoes.Elemental Chess: Win the battle by capturing both of your opponent's aspects. Like it's name, inspired by chess but played on a board made out of cards and with cards as 'pieces'.Alchemical Warfare: Capture the most cards. Hard to think of a comparison, but a bit like icehouse (place cards with arrows pointing at your opponents' cards and try to capture them.Chemistry Clash: Bond elements using valance numbers. A version of rummy.Particle Poker: Win the most chips or counters during an evening's play. As it says, a version of poker. - BoardGameGeek
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Preorder Today!
Preorder Today!
Preorder Today!
Preorder Today!